Graphics wise, Civilization VI looks cool but there is nothing on screen to really ‘wow’ you. Since this is a turn-based strategy games, a lot of PC gamers will be able to enjoy it, even with lower framerates.
What’s really interesting here is that both the CPU and the GPU were underused on our hexa-core system.įor what it’s worth, both the GTX690 and the GTX980Ti were able to handle Civilization VI with over 60fps (well apart from aforementioned scene in which both of our GPUs were underused). As you can see in the following comparison, this particular scene from the benchmark ran exactly the same on our simulated quad-core and hexa-core systems. Our hexa-core system was able to completely eliminate our freezes, however it appears that the game suffers from some performance issues. And while the freezes were significantly reduced, they were not completely eliminated. Our simulated quad-core system was able to offer a better experience, with a minimum framerate of 44fps. However, there was severe freezes when the game was calculating all the available moves. Our simulated dual-core system was able to run Civilization VI with framerates ranging from 30fps to 80fps.
We also tested the game via the in-game benchmark tool as it features a really demanding scenario. In order to find out how the game scales on various CPUs, we simulated a dual-core and a quad-core CPU.
As we can see, the game scaled well on all of our six CPU cores, however – with a few occasions – it did not really take full advantage of it. We don’t know whether Firaxis will add DX12 via a patch, however the game is currently supporting only DX11.Īs you may have guessed, Civilization VI is mostly a CPU-bound title. NVIDIA has already included an SLI profile for this title so you won’t have to mess around with the NVIDIA Inspector Tool in order to enable it.Ĭivilization VI is powered by a new in-house engine and even though Firaxis announced that it had teamed up with AMD in order to add support for DX12, there is no option to enable DX12.
Sid Meier’s Civilization VI has just been released and 2K Games was kind enough to provide us with a review code, so it is time now to see how this title performs on the PC platform.įor this PC Performance Analysis, we used an Intel i7 4930K (turbo boosted at 4.2Ghz) with 8GB RAM, NVIDIA’s GTX980Ti and GTX690, Windows 10 64-bit and the latest WHQL version of the GeForce drivers.
You can join the discussion on Sid Meier's Civilization VI being available to play for free on Steam on the OC3D Forums.PC gamers were really excited when 2K Games and Firaxis announced the next part in the Civilization series as there haven’t been a lot of triple-A strategy games lately. PC Gamers can play Civilization VI for free for the next two days on Steam.
Please note that this performance overview is for the base game and that the game may run better, or worse, today thanks to both game and GPU driver updates. Those who are interested in Civilization VI's PC performance can read our performance review for the game here. This free period will allow PC players to experience a full game of Civilization VI, leaving them well informed about any purchasing decisions. While a demo version of the game is already available, it is locked in terms of content, restricting which civilizations can be played and how long a game can last, causing demo games to end just as things begin to heat up. Prospective newcomers to the game will be glad to know that the base experience is currently available for 70% off on Steam, with the full game being available to play for free for the next two days, giving PC gamers a great opportunity to try the game before they commit to purchasing it or the game's latest expansion. Civilization VI will receive its second expansion on February 14th, shaking the foundation the game by adding new mechanics, civilizations and end-game technologies to the base game.